Based in Amsterdam
25 April, 2015
Press / Business contact:
Overhoeksplein 2 (Lab 101)
1031 KS, 1031 Amsterdam
We will unfold Rusty Lakes mysteries one step at a time, with room escape games and adventure games available on every device. Check out RustyLake.com and this press kit for new updates!
HistoryRusty Lake - Room Escape games, Adventure games, Puzzle and Skill games
Rusty Lake is developing games since spring 2015. Inspired by the Twin Peaks series, we created the mysterious place called Rusty Lake where our games are taking place. We started out with the Cube Escape series: Surrealistic room escape games which are easy to play but get more complex on the way. Our games are full of surprises and will unfold Rusty Lakes mysteries one step at a time. We also made the game portal RustyLake.com, which offers the best and newest adventure, room escape and puzzle games. We select only games with a fascinating story, ambiance or unique game-play, made by more forward-looking developers. A game should be an experience, even if it's played in the browser or on mobile.
Cube Escape: Theatre YouTube
Cube Escape: Birthday YouTube
Rusty Lake Hotel YouTube
Cube Escape: Seasons New Promo YouTube
Cube Escape: The Mill Trailer YouTube
Cube Escape: Case 23 Trailer YouTube
Cube Escape: Harvey's Box Trailer YouTube
Cube Escape: Arles Trailer YouTube
Cube Escape: Seasons Trailer YouTube
Cube Escape: The Lake Trailer YouTube
There are far more images available for RustyLake.com, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Awards & Recognition
- "Nominated Best Narrative Award @ Casual Connect Tel Aviv" - indieprize.org, 20 October, 2015
- "2d place Cube: Escape: The Mill Monthly Contest @ Kongregate" - kongregate.com/contests, 10 October, 2015
- "1st place Cube: Escape: Case 23 Monthly Contest @ Kongregate" - kongregate.com/contests, 10 September, 2015
- "4th place Cube: Escape: Arles Monthly Contest @ Kongregate" - kongregate.com/contests, 3 July, 2015
- "4th place Cube: Escape: Seasons Monthly Contest @ Kongregate" - kongregate.com/contests, 3 June, 2015
- "2rd place Cube: Escape: Seasons Weekly Contest @ Kongregate" - kongregate.com/contests, 17 May 2015
- "3rd place Cube: Escape: The Lake Weekly Contest @ Kongregate" - kongregate.com/contests, 10 May 2015
The puzzles are clever, but not overly taxing; the real appeal here comes not from being stymied but from the marvelously macabre atmosphere. Rusty Lake is positively gleeful about its creepiness; it’s not trying to terrify you so much as make you squirm in a pleasant way, which it achieves with ease. The Edward Gorey-esque art, the liquid tones of your employer’s voice, the actual methods of murder - they’re all joyously dark. Oh, and speaking of dark... make sure you linger in the lobby one evening. Trust me.
Rusty Lake will only take you an hour or two to finish - more, perhaps, if you’re intent on getting three stars for every meal. Do book yourself a room… just make sure you keep your door locked at night. Bon appetit."
- Susan Arendt, GamesRadar
I've talked repeatedly about how much I enjoy the eeriness of Rusty Lake's Cube Escape series, and the just-released Cube Escape: Theater [Free] continues along the same vein, which is nothing but good news to me. Cube Escape: Theater is the eighth in the Cube Escape series and continues from where Cube Escape Birthday [Free] left off. The opening scene of the trailer with the red curtains reminded me a lot of the famous giant scene in David Lynch's Twin Peaks (one of my all-time favorite shows), although the tone of this trailer is less threatening and more inquisitive - though no less peculiar and with an uncanny tone running through."
- Tasos Lazarides, TouchArcade
- "Succès. Rusty Lake, qui publie ses jeux simultanément sur trois plateformes - navigateur, iOS et Android - n’est ni une activité rémunérée, ni exercée à temps plein : «Nous avons toujours travaillé à ces jeux en parallèle de nos études et métiers.» Mais devant le succès de leur petite entreprise (un million de parties jouées sur les deux premiers titres) et dans l’espoir d’en vivre un jour, Maarten et Robin y consacrent désormais tout leur temps libre. «Nos fans sont très demandeurs de nouveau contenu, donc nous faisons notre possible.» Ils n’ont miraculeusement pas l’air épuisés : «On a des idées de jeux de plateforme et de jeux de physique dans un futur proche. Et peut-être des aventures en point-and-click où le personnage principal se promène comme dans Monkey Island. Mais c’est très long à développer…» En attendant, le prochain épisode de l’histoire du lac sera dévoilé d’ici la fin du mois. «Ça sera l’enquête sur le meurtre (ou le suicide) de la femme mystérieuse», nous glisse Robin. On en salive d’avance."
- Camille Gévaudan, Liberation
- "It's Steam sale time again. A time of savings and generosity. And sometimes service outages. So what to do when you can't access Steam for all the traffic? One possibility is to break out your mobile device and try something new there. Rusty Lake, maker of popular room escape games, has just released their newest, Cube Escape: Arles, based on the work of van Gogh. For a brief diversion, Cube Escape: Arles works very well. Not too difficult, and not overstaying its welcome, it is something for room escape fans to play through quickly and have a good time with. For players who have trouble with the sometimes unusual logic steps in such games, this won't change their minds, but it's approachable enough for folks willing to give the genre a try. "
- John, IndieGames
- "The game is the newest offering from the folks at Rusty Lake, who are prolific developers of room escape and puzzle games. It’s the third installment in their well-received Cube Escape series, and puts the player in the role of Vincent. He’s not identified by name, but his appearance is unmistakable – as is his art, which can be seen during the course of the adventure."
- Laura Klotz, IndieGameMag
- "It's safe to say that Cube Escape is shaping up to be a seriously captivating series, thanks in no small part to its striking visual style and unsettling effects. Part of the enjoyment comes from catching all the little details as you explore, and Rusty Lake knows how to mix the otherworldly with the mundane in a way that sticks with you. Seasons is significantly longer than The Lake, and thus a lot more complex. Some of its puzzles definitely operate on their own sort of logic, forcing you to think outside the box, and at times you might be stymied thanks to some fiddly hotspots to click on, or have visual clues in the scenery that might blend in a bit too well. Despite that, the way it unfolds with its blend of moments shocking one moment and skin-crawling the next, gives an intriguing sense of wrongness that compels you to unravel it. The whole thing feels like a dreamy slowly going wrong, and if you apply dream logic to it, you'll be much better off with its more creative mechanics. Though The Lake is significantly short, it still packs a punch with its atmosphere, though even with the special code from Seasons it still feels like it ends rather abruptly without developing the overarching plot significantly. Together, however, they make a big impact, and fans of dark horror where most everything is up to interpretation will find themselves eagerly awaiting more. "
- Dora, JayIsGames
We use awesome music from Kevin MacLeod. http://www.incompetech.com/.
Team & Repeating Collaborator
Developer and publisher