Based in Amsterdam
25 April, 2015
Press / Business contact:
Cube Escape Birthday
Cube Escape The Cave
Rusty Lake Roots
Cube Escape Harvey's Box
Cube Escape Theatre
Cube Escape Arles
Cube Escape The Lake
Rusty Lake Paradise
Cube Escape Case 23
Cube Escape Seasons
Rusty Lake Hotel
Cube Escape The Mill
Overhoeksplein 2 (Lab 001)
1031 KS, Amsterdam
Rusty Lake is both the name of our indie game studio and the eerie and surrealistic world we have created. Become part of Rusty Lake's mysterious adventures!
HistoryWe are Rusty Lake
Creators of the praised Cube Escape series and the premium point-and-click adventures Rusty Lake Hotel and award-winning Rusty Lake: Roots. Rusty Lake is an indie game studio, based in Amsterdam. Since spring 2015 we develop surrealistic adventure games that take place in the Rusty Lake universe. The studio consists of two people: Robin and Maarten. Inspired by the humor and uneasiness of David Lynch's TV series Twin Peaks we decided to create our own imaginative world called Rusty Lake. We started out with the eerie and surrealistic Cube Escape series. We tried to add something new to the point-and-click genre by creating a lot of suspense and atmosphere in an "escape room" setting. All chapters are somehow connected which each other and every installment reveals more about the Rusty Lake mystery. We have released eight Cube Escape episodes which are free to play on iOS, Android and Web. The reason why they're free is because we wanted to build a community next to our games, our goal is to have fans eagerly waiting on a new chapter just like a tv series. In order to survive we decided to create our first premium game: Rusty Lake Hotel, released in December 2015, which became our own kickstart project. Rusty Lake Hotel is a bit of a side-step from the Cube Escape games, but it has a lot connections and small hints to the series. After this we created two more installments of the Cube Escape series. In October 2016 we released our second premium game Rusty Lake: Roots. This was our biggest project so far, creating a narrative about the Vanderboom family tree. Currently we're working on the next Cube Escape game.
Rusty Lake Paradise YouTube
Cube Escape: The Cave YouTube
Rusty Lake: Roots YouTube
Rusty Lake Hotel YouTube
Cube Escape: Theatre YouTube
Cube Escape: Birthday YouTube
Cube Escape: The Mill Trailer YouTube
Cube Escape: Case 23 Trailer YouTube
Cube Escape: Harvey's Box Trailer YouTube
Cube Escape: Arles Trailer YouTube
Cube Escape: Seasons Trailer YouTube
Cube Escape: The Lake Trailer YouTube
There are far more images available for Rusty Lake, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Awards & Recognition
- "Rusty Lake Roots, Top 10 Google Play Indie Games Contest @ Saatchi Gallery London" - Google Play, February, 2017
- "Rusty Lake Roots, Best Narrative Award @ Casual Connect Tel Aviv" - indieprize.org, November, 2016
- "Rusty Lake Hotel, Nominated Best Narrative and Best Mobile Game Award @ Casual Connect Amsterdam" - indieprize.org, February, 2016
- "Cube Escape: Seasons, Nominated Best Narrative Award @ Casual Connect Tel Aviv" - indieprize.org, October, 2015
- "1st place Cube: Escape: Case 23 Monthly Contest @ Kongregate" - kongregate.com/contests, 10 September, 2015
I heartily recommend you get Rusty Lake Hotel for a mere £1.60, as well as Rusty Lake: Roots for two quid. And then splurge on the amazing free Cube Escapes, each of which adds to the Rusty Lake universe in a peculiar way. You’ll be so glad you did."
- John Walker, Rock, Paper, Shotgun
Rusty Lake: Roots is an excellent follow-up to Rusty Lake Hotel—grander, grimmer, and more gruesome than ever. The Rusty Lake games are quickly carving out a niche as my favorite point-and-click series of the modern era, with a bold confidence underpinning their unconventional and inventive world. I highly recommend picking up the pair for a night or two of surreal horror."
- Hayden Dingman, PCWorld
That payoff is the same as any great Rusty Lake game: the ability to lose yourself in the strange and disturbing events unfolding before you. An empathy for and understanding of even characters that don’t speak a word. A frustration and then exhilaration at solving brain-burning puzzles. And an increased appreciation, love, and fear of Rusty Lake and its shadowy, timeless inhabitants. Roots just happens to have all of this in an even larger, longer package; with more lives on the line; and more reasons to book your stay."
- Jillian Werner, GameZebo
The puzzles are clever, but not overly taxing; the real appeal here comes not from being stymied but from the marvelously macabre atmosphere. Rusty Lake is positively gleeful about its creepiness; it’s not trying to terrify you so much as make you squirm in a pleasant way, which it achieves with ease. The Edward Gorey-esque art, the liquid tones of your employer’s voice, the actual methods of murder - they’re all joyously dark. Oh, and speaking of dark... make sure you linger in the lobby one evening. Trust me.
Rusty Lake will only take you an hour or two to finish - more, perhaps, if you’re intent on getting three stars for every meal. Do book yourself a room… just make sure you keep your door locked at night. Bon appetit."
- Susan Arendt, GamesRadar
I've talked repeatedly about how much I enjoy the eeriness of Rusty Lake's Cube Escape series, and the just-released Cube Escape: Theater [Free] continues along the same vein, which is nothing but good news to me. Cube Escape: Theater is the eighth in the Cube Escape series and continues from where Cube Escape Birthday [Free] left off. The opening scene of the trailer with the red curtains reminded me a lot of the famous giant scene in David Lynch's Twin Peaks (one of my all-time favorite shows), although the tone of this trailer is less threatening and more inquisitive - though no less peculiar and with an uncanny tone running through."
- Tasos Lazarides, TouchArcade
- "Succès. Rusty Lake, qui publie ses jeux simultanément sur trois plateformes - navigateur, iOS et Android - n’est ni une activité rémunérée, ni exercée à temps plein : «Nous avons toujours travaillé à ces jeux en parallèle de nos études et métiers.» Mais devant le succès de leur petite entreprise (un million de parties jouées sur les deux premiers titres) et dans l’espoir d’en vivre un jour, Maarten et Robin y consacrent désormais tout leur temps libre. «Nos fans sont très demandeurs de nouveau contenu, donc nous faisons notre possible.» Ils n’ont miraculeusement pas l’air épuisés : «On a des idées de jeux de plateforme et de jeux de physique dans un futur proche. Et peut-être des aventures en point-and-click où le personnage principal se promène comme dans Monkey Island. Mais c’est très long à développer…» En attendant, le prochain épisode de l’histoire du lac sera dévoilé d’ici la fin du mois. «Ça sera l’enquête sur le meurtre (ou le suicide) de la femme mystérieuse», nous glisse Robin. On en salive d’avance."
- Camille Gévaudan, Liberation
- "It's Steam sale time again. A time of savings and generosity. And sometimes service outages. So what to do when you can't access Steam for all the traffic? One possibility is to break out your mobile device and try something new there. Rusty Lake, maker of popular room escape games, has just released their newest, Cube Escape: Arles, based on the work of van Gogh. For a brief diversion, Cube Escape: Arles works very well. Not too difficult, and not overstaying its welcome, it is something for room escape fans to play through quickly and have a good time with. For players who have trouble with the sometimes unusual logic steps in such games, this won't change their minds, but it's approachable enough for folks willing to give the genre a try. "
- John, IndieGames
- "The game is the newest offering from the folks at Rusty Lake, who are prolific developers of room escape and puzzle games. It’s the third installment in their well-received Cube Escape series, and puts the player in the role of Vincent. He’s not identified by name, but his appearance is unmistakable – as is his art, which can be seen during the course of the adventure."
- Laura Klotz, IndieGameMag
- "It's safe to say that Cube Escape is shaping up to be a seriously captivating series, thanks in no small part to its striking visual style and unsettling effects. Part of the enjoyment comes from catching all the little details as you explore, and Rusty Lake knows how to mix the otherworldly with the mundane in a way that sticks with you. Seasons is significantly longer than The Lake, and thus a lot more complex. Some of its puzzles definitely operate on their own sort of logic, forcing you to think outside the box, and at times you might be stymied thanks to some fiddly hotspots to click on, or have visual clues in the scenery that might blend in a bit too well. Despite that, the way it unfolds with its blend of moments shocking one moment and skin-crawling the next, gives an intriguing sense of wrongness that compels you to unravel it. The whole thing feels like a dreamy slowly going wrong, and if you apply dream logic to it, you'll be much better off with its more creative mechanics. Though The Lake is significantly short, it still packs a punch with its atmosphere, though even with the special code from Seasons it still feels like it ends rather abruptly without developing the overarching plot significantly. Together, however, they make a big impact, and fans of dark horror where most everything is up to interpretation will find themselves eagerly awaiting more. "
- Dora, JayIsGames
Victor designed the atmospheric and suspense soundtrack for the rooms http://www.victorbutzelaar.com/.
Johan made the beautiful pastel painting of Rusty Lake http://www.johanscherft.com/.
Team & Repeating Collaborator
Developer and publisher